The name Kadàchæ Bàbozæ Mîze is derived from the Wareneese language, as Kadàchæ Bàbozæ Mîze was founded by Glegadonka Glkdo, who was culturaly Wareneese.
Climate
Kadàchæ Bàbozæ Mîze has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a freezing -9°C (16°F). Kadàchæ Bàbozæ Mîze receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kadàchæ Bàbozæ Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1688 m (5538 ft) above sea level.
Overview
Kadàchæ Bàbozæ Mîze was founded durring the early 11th century, by Glegadonka Glkdo. The establishment of Kadàchæ Bàbozæ Mîze was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kadàchæ Bàbozæ Mîze's construction back out of the project. Glegadonka Glkdo pushed on reguardles, and Kadàchæ Bàbozæ Mîze was finished, but starts off as a terible place to live.
Kadàchæ Bàbozæ Mîze was built using the conventions of Wareneese durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Kadàchæ Bàbozæ Mîze is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Kadàchæ Bàbozæ Mîze is buildings are arranged within a network of broad baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Kadàchæ Bàbozæ Mîze's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Kadàchæ Bàbozæ Mîze has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kadàchæ Bàbozæ Mîze ’s existence has dried up and the town is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Kadàchæ Bàbozæ Mîze as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the town brings to mind.
Civic Infrastructure
Kadàchæ Bàbozæ Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kadàchæ Bàbozæ Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kadàchæ Bàbozæ Mîze's parks.
Kadàchæ Bàbozæ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kadàchæ Bàbozæ Mîze.
Kadàchæ Bàbozæ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kadàchæ Bàbozæ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kadàchæ Bàbozæ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kadàchæ Bàbozæ Mîze's public wards, blessings, and other arcane systems.
Kadàchæ Bàbozæ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kadàchæ Bàbozæ Mîze's natural decorations nor waterways.
Kadàchæ Bàbozæ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kadàchæ Bàbozæ Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kadàchæ Bàbozæ Mîze's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Kadàchæ Bàbozæ Mîze tiny harmless tornadoes plague the town.
The Skinstitch near Kadàchæ Bàbozæ Mîze are known to be quite timid.
Kadàchæ Bàbozæ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Truename Magic energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5679 m2
Cattle and Similar Creatures: 348
Poultry: 4176
Swine: 278
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 139
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 6
Glassworkers: 4
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 9
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 7
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 3
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 12
Monks, Monastic: 3
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 8
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
435 of Kadàchæ Bàbozæ Mîze's population work within a Foundational Occupation.
26 work in Agriculture
96 work as Craftsmen
34 work as Merchants
69 work as Service Workers
44 work as General Laborers
16 work as Skilled Laborers
65 work as Civil Servants
43 work in Cottage Industries
20 work as Artists
22 work in Produce Industries
902 of Kadàchæ Bàbozæ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 55 (4%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the early 2nd century, Kadàchæ Bàbozæ Mîze was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kadàchæ Bàbozæ Mîze lost 279 people, 223 livestock, and 90 buildings. The conflict ended after roughly 122, when members of Kadàchæ Bàbozæ Mîze's militia enacted an operation to transport a specific warchest to a particular port unharmed. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with an assault and siege on the port, which ended in a stalemate for Kadàchæ Bàbozæ Mîze's forces. The war is remembered in legend by Kadàchæ Bàbozæ Mîze's bards, historians, and legend keepers.